The Iconic Puzzle Game Couldn't Win at The Game Awards — Another Award Type Might Solve This
Each time a major prize-giving event draws close, you'll find a clamor for the addition fresh award types to acknowledge unsung work and fill the hearts of followers with niche passions.
My colleague made the case supporting a scary games classification. That would be fantastic. So would board games, representing a passionate advocate's mission. However, I must insist if I try to elbow in front since similar to blinkered fanatics, there's a strong justification backing this proposal stands as crucial above others. This is the request: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions is not a science; opinions vary greatly, and it will always spark debates resulting in unclear classifications. There’s a reason film award organizations steer clear of genre categories. But it is an essential concession within the realm of video games, that demonstrate such variety they barely qualify a single creative category.
For the full spectrum of achievement in video games to receive acknowledgment, and to ensure all game types to compete fairly, genre categories are essential.
Current Gaming Award Categories
Leading game ceremonies offer these genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these classifications successfully include many game types, and you can find room accommodating various experiences.
Not so for logic-based experiences. No suitable classification appears for their placement. Consider three of recent excellent titles, each quite distinct: building puzzles of one title, fast-paced pattern recognition in a different title, thought-provoking social scenarios from additional release. Where could they possibly go between these six categories? Nowhere, that’s where.
Acknowledgment Issues
Many instances occur outstanding logic titles launched regularly that have no home in entertainment awards, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the extremely competitive Indie races.
- One classic puzzle game got overlooked in any category during that awards season
- A different innovative game missed out during that ceremony
- Popular arranging title received no acknowledgment recently
- Just some puzzle games barely qualified for independent or mobile categories
Importance of Logic Titles
Commonly they're small games, yet the craft of the puzzle game carries substantial weight. Famous handheld logic titles rank among the most-played games worldwide continuing this trend for an extended period.
The legendary block-stacking game rivals well-known building titles for the title of highest-selling title ever; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks to the art of video games, and they are in conversation with diverse game types.
Recommendation and Reasoning
Brain-teasers wouldn't encounter this problem. One could readily select multiple candidates interesting, varied, worthy titles each ceremony simply — perhaps, with difficulty, given the need to exclude many worthy titles.
To emphasize again, these represent titles without proper classification during prominent ceremonies. Puzzle game makers function at the demanding boundary of video game design, developing some of most fundamental forms of the video game form. Just like cinema stunt performers, they merit acknowledgment. We shouldn't delay 35 years.